Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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The only thing I would regret would be to lose all the work done up to now and start over from the beginning.
Now PURE is more realistic and feature-rich than ever before.
Thank you Peter!!
It's definitely not loosing features. Its all about restoring Pure with LCS exactly to what it is now plus new features. I made my roadmap for the transformation and I take it as an opportunity to also rebuild the fog engine of Pure and then maybe there will be a new section in Pure Config to customize fog again like in Sol but better.

So I try to use the Pure gamma version as a reference and Pure LCS will be 99% of it. So the main goal is to prevent a negative visual change and create a clone but with LCS support. That's the stability I'm trying to achieve.

In the last days i had a steap learning curve and found out many things and now i have the first positive feelings about it.
 
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Another skin made for 2003 LM24h.

It was particularly easy attending the base skin was already made for ALMS and were are only few logos to do or change. I Don't know who was the original author for the MkIII skins, but I figure out that is from somebody near this forum, so thanks mate.
That's for 2002 Riley & Scott MkIII C Elan V8
View attachment 1346547


You may find it on this link.

After it, I should start doing Japan Team Goh #5 Audi R8 (image below) but before I would like to know if someone has done it or knows if it's been published and I'm not able to find it.
View attachment 1346553

Not exactly the same, but...

2002 LM:
preview.jpg


Pre-quali tests:

preview.jpg

LM 2003:

preview.jpg


Spa 2003:

preview.jpg



LM 2004:

preview.jpg



made for the PC port / RMS reworked R8 LMP (with help from andrevr for the PROCOEUR and the star logos)
 
In the last days i had a steap learning curve and found out many things and now i have the first positive feelings about it.
Really glad to hear that Peter. I can definitely see the potential of LCS, especially in HDR.

Can't wait to see a compatible version of Pure: LCS needs you! Particularly skyboxes and dynamic weather
:cheers:
 
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Will these drive differently?
I haven't changed anything yet (in the DATA folder)...the cars that still need to be converted (partially)...which would be Brabham, McLaren, Cooper and BRM from (1968)...I intend to use this car as a "base car" (just like in 1969)...and then test them and analyze what can be changed (to make them a little different from each other).
 
I have these cars set up in a few custom championships, but they are mostly single track endurance. Did these cars run any regular championships at all, in which they run a series of different tracks through a season?

VRC protos 2003

2024-04-14 14_43_08-F1 1958 Vanwall VW5.png


Also wondering about the VRC protos 2019 and the Proto C's from the 80s/90s...
 
It's definitely not loosing features. Its all about restoring Pure with LCS exactly to what it is now plus new features. I made my roadmap for the transformation and I take it as an opportunity to also rebuild the fog engine of Pure and then maybe there will be a new section in Pure Config to customize fog again like in Sol but better.

So I try to use the Pure gamma version as a reference and Pure LCS will be 99% of it. So the main goal is to prevent a negative visual change and greater a clone but with LCS support. That's the stability I'm trying to achieve.

In the last days i had a steap learning curve and found out many things and now i have the first positive feelings about it.
robert redford yes GIF
 
I've been thinking about doing a retro skin for the Corvette for some time now...well it was a late night of last! So this is the result, it's for the urd_michigan_gtd . Complete with crew.

20240414-142526-rt_sebring-urd_michigan_gtd.jpg


20240414-142712-rt_sebring-urd_michigan_gtd.jpg


preview.jpg

https://mega.nz/file/Txx2iK6S#eP9OLmhbqr60B93sdee9DbObF6qRpmAp0k34uktPNhA
Updated link.:banghead:

I forgot to change the car number to 52 in the skins ui.json file. It can be corrected in wordpad & saved.
 
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I seem to have developed an issue with this particular car, in that the IMSA panel will post my position in race, but then flash white rectangles. It's really quite annoying, if anyone has a solution, perhaps a line in the extension folder, or something it would be greatly appreciated.
Select "No Flashing" for LED Panels mode in Car Instruments. If you select N24 it gives you those white flashing rectangles.
 
I was able to correct the discomfort in the cockpit. I have also applied the Mr.VR Driving data file and updated to BETA2, so please use it. The link has also been updated.
As written in the release notes, the detailed correction work is as follows:

・Physical behavior by Mr.VR Driving.(Thank you very much to Mr. VR Driving)
・The bottom of the floor was lowered to the same position as the bottom of the body, and unnecessary polygons were removed accordingly.
・The seat has been moved forward.
・I determined that the reclining part of the seat was small, so I enlarged it and adjusted the angle to fit the driver model.
・The position of the steering parts (including the column and surrounding dash parts) has been corrected based on the driver model's perspective. This modification makes the instrument panel easier to read.
・Due to the above correction, the driver position in AC has been readjusted.
・Changed the shader of the spokes of the rim.
Please look forward to the next update for other revisions!
Thank you very much for working on this particular car for AC! It really evokes childhood memories and the latest update drives wonderfully. However, I'm wondering whether the power output is deliberately exaggerated. It seems like you're mistaking wheel horsepower and crank horsepower. Power.lut defines power at the wheels, which is why I would suggest the following values:

Code:
0|15
900|240
1050|272
1175|300
1300|323
1400|342
1500|360
1600|375
1700|388
1800|400
1900|410
2000|419
2100|428
2200|436
2300|443
2400|449
2500|455
2600|461
2700|466
2800|471
2900|475
3000|479
3100|483
3200|487
3300|490
3400|493
3500|497
3600|499
3700|502
3800|505
3900|505
4000|504
4100|504
4200|504
4300|503
4400|503
4500|502
4600|501
4700|500
4800|499
4900|498
5000|497
5100|495
5200|494
5300|484
5400|474
5500|464
5600|452
5700|441
5800|430
5900|414
6000|395
6100|377
6200|344
 
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I'm getting this sometimes after races. Now I know if I just exit right away after I've finished it could mess with the game's internal timer and show no results but with this one I waited a fairly long time.

No Time.png


Also, where do you go to change your nationality flag?
 
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The search for "photos" on the internet to view the different versions of the models has practically been completed.

Many are already ready (and adapted), starting from the Legion cars, which are the Lotus 49C, Ferrari 312 (1968), Matra (I believe it will be the base car for models from BRM, Brabham, Cooper and other versions of Matra).
The 1968 Honda, if I'm not mistaken, someone already made it.
The 4 versions of the Lotus 49C (high wing) (have also been ready for a long time), were used (as a base car), a model by Legion.
the F1 of 68 and 69 with high wings !!! the begining of the aéro studies... great ! the cars will run with more grip than 67 ?
 
I converted it from GTR2 eons ago but yeah, being a GTR2 model it looks like peepeepoopoo....


All I have are those screenshots; the mods are on my dead PC so can't retrieve these POS.

If ya want them so much I could start all over again tho. But it's huge - there's, like, a gazillion body variants.
Install hdd in new pc and recover data. i have recovered using software from very dead hard drives
 
Can you guys check your tracks for this one (folder name): "gt1992_rt_suzuka" ?

And let me know if you have ai lines for it and share them please? I was going to use the ai for the modern gt4_rt_suzuka, but the outline is different by the chicane.

Actually, it looks like it has ai line files in the gp folder, but as it notes in the ui json file, that there is an "Issue: No AI". Not sure if anyone has a working version of this trakc...
 
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It's definitely not loosing features. Its all about restoring Pure with LCS exactly to what it is now plus new features. I made my roadmap for the transformation and I take it as an opportunity to also rebuild the fog engine of Pure and then maybe there will be a new section in Pure Config to customize fog again like in Sol but better.

So I try to use the Pure gamma version as a reference and Pure LCS will be 99% of it. So the main goal is to prevent a negative visual change and create a clone but with LCS support. That's the stability I'm trying to achieve.

In the last days i had a steap learning curve and found out many things and now i have the first positive feelings about it.
Hi Peter. Just a couple of observations:

I'm not sure how else to describe what I'm seeing with LCS, but it generally seems to make daylight a bit hazy looking. It's almost like the gamma now isn't properly controlled when using linear colour space. There also seems to be a much greeater amount of blue in the light spectrum, which doesn't just seem like something that can be adjusted with a warmer colour temperature.

I'm not sure if you or anyone else has noticed either of these things?
 
This is how the new versions for the 1983 mod looked (after improvements to the textures by MrHunt):
Ligier (6 versions with differences)
Ferrari (C2 and C3 with 6 versions in total)
Renault RE30C (early season, an adaptation, as this model is not found this way in other simulators)
Lotus 92 (early season 1983)
Tyrrell 011 (early season 1983)
 

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